UI/UX & Digital Experiences

Interfaces designed around how people actually use them.

A good interface makes the next step obvious. We map who is using it and why, structure the information, prototype the flow and hand over designs that developers can build with confidence.

Design process

From assumptions to implementation-ready screens

Research assumptionsWho uses it, and what are they trying to do?Information architectureWhat goes where, and in what order.WireframesStructure and flow before visuals.Visual systemType, colour, components and states.PrototypeClickable flows to test with real people.HandoffSpecs and components developers can build from.
Concept Website

Customer progress portal concept

A builder website concept with a portal timeline that shows each customer weekly photos of their home.

View the concept

Ten straight answers

Everything you’d want to know before starting

01

What is it?

Design for digital products and tools, from user journeys and wireframes to polished interfaces, prototypes and reusable design systems.

02

Who is it for?

  • Startups shaping an MVP or product website
  • Businesses adding a customer portal or internal tool
  • Teams whose app or dashboard feels confusing
  • Anyone who needs a clickable prototype to test an idea
03

What problem can it address?

Confusing interfaces create support questions, drop-offs and rework. Designing the flow before building it is cheaper than fixing it afterwards.

04

What can Orbit Hive deliver?

  • User journeys and flows
  • Information architecture
  • Wireframes
  • Visual design and responsive interface patterns
  • Clickable prototypes
  • Design systems and component libraries
  • Implementation-ready handoff
05

What does the process look like?

DiscoverDefineDesignBuildLaunchImprove

Details for each stage

06

What do you need from me?

  • What the product or tool must help people do
  • Who the users are
  • Any existing screens, brand assets or technical constraints
  • Someone available to review and test
07

What does a typical project include?

  • Discovery and user journeys
  • Wireframes for key flows
  • Visual design of core screens
  • Clickable prototype
  • Component and style documentation
08

What should I ask before starting?

  • Who will build it, and in what technology?
  • How will we test it with real users?
  • Which flows matter most for the first release?
  • Will we get the source design files?

Ask us these too. You should get a clear answer to each one.

09

What happens after launch?

We support development with answers and adjustments, review the built screens against the design, and help plan the next iteration from real usage.

10

How do I start?

Tell us a little about your business and what you want to improve. We’ll reply personally and suggest a sensible first step.

Have a business idea, website problem or workflow worth improving? Let’s talk.

Tell us what you’re trying to improve. We’ll reply personally, ask a few questions and suggest a sensible first step, even if that step is small.

Start a Project